Sometimes I am somewhere where I talk about stuff - mostly design, with some overlap of other game-related topics. You will find recording of these talks here.
Sometimes I am somewhere where I talk about stuff - mostly design, with some overlap of other game-related topics. You will find recording of these talks here.
This is my guest lecture at KNTG Polygon, a students’ organisation, yearly GameDev Fest event.
I talk here about advantages of systems thinking and their application in both game design and game production. I focus on broad topic explanation rather then specifics, as I believe that systems thinking framework is applicable beyond games, and into design in general.
Lecture itself is in Polish, with auto-subtitles available.
This is my lecture aimed at people applying to Futuregames’ Game Design course, where I am mentoring new generation of designers. The lecture is an intro to a Q&A session where I had the pleasure of talking to Miodrag Kovačević from Starbreeze Entertainment.
I talk here about basic principles of design, tools used in the process and how they shape the design process.
Lecture available in English.
As Futuregames’ Game Design mentor I carried out a Q&A session with Maria Mazur, Quest Designer @ CD Projekt RED. We talked about design in general, how various design areas differ from each other, and mostly - how important is the communication between design and other departments in a company.
Video available in English.
I had the pleasure of being invited to GameCast - Polish game industry-oriented podcast, featuring guests related to gamedev. I had a chance to talk to a great host, Johnny, about my experiences as a designer, how I approach videogames, and what is the general state of industry.
Interview is in Polish, with auto-subtitles available.