Forever Skies is a first-person post-apocalyptic survival game. During the game players fill the role of a scientist sent back to destroyed Earth in order to find a cure for a mysterious disease.
To achieve success, players have to avoid dangers, scavenge the Earth for resources, craft tools and build an Airship, allowing them to travel across the Skies.
In Forever Skies, I am responsible for overall economy and gameplay systems design and balancing. This includes resource, item and tool economy design, economy tracking, Game Analytics implementation and analysis, and taking care of general game pacing.
Details:
Steam score: 88% positive
Developer: Far From Home
Position: Game Designer
Unreal 4-based project
Single-player survival gameplay, with consideration of co-op support
Designed an array of Excel-based tools for keeping track of economy and automation of related tasks
Designed gameplay systems impacting the whole game structure