Ultra Mega Cats is a still-in-development high-paced roguelike cooperative third-person shooter. As a player, you control one of the Mega Cats, armed to the fangs, escaping their corporate prison. Fighting through a series of randomly selected rooms you will perform feats of dexterity and skill in an extremely fast-paced environment.
During development I was responsible for leading the design team, communicating with other team members, building levels, combat encounters, mechanics, systems and maintaining overall design vision for the game.
Details:
Steam score: unreleased
Developer: Black Drakkar Games
Role: Lead Designer
Unreal Engine 4 project
Multi-player co-op gameplay based on cooperative, class-based combat
Designed and implemented combat arenas and encounters
Designed player character gameplay archetypes, abilities and have written their backstories
Designed backstories, behaviors and archetypes for enemies
Designed and balanced systems responsible for player’s short and long term progression and economy
Designed and implemented gameplay event tracking
Designed UI wireframes and flow
Worked closely with the art team from project’s inception, providing design input on overall visual style of the game