Ultra Mega Cats is a still-in-development high-paced roguelike cooperative third-person shooter. As a player, you control one of the Mega Cats, armed to the fangs, escaping their corporate prison. Fighting through a series of randomly selected rooms you will perform feats of dexterity and skill in an extremely fast-paced environment.

During development I was responsible for leading the design team, communicating with other team members, building levels, combat encounters, mechanics, systems and maintaining overall design vision for the game.

Details:

  • Steam score: unreleased

  • Developer: Black Drakkar Games

  • Role: Lead Designer

  • Unreal Engine 4 project

  • Multi-player co-op gameplay based on cooperative, class-based combat

  • Designed and implemented combat arenas and encounters

  • Designed player character gameplay archetypes, abilities and have written their backstories

  • Designed backstories, behaviors and archetypes for enemies

  • Designed and balanced systems responsible for player’s short and long term progression and economy

  • Designed and implemented gameplay event tracking

  • Designed UI wireframes and flow

  • Worked closely with the art team from project’s inception, providing design input on overall visual style of the game

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