My Memory of Us is a moving fairy tale about friendship and hope in the darkest moments of our times, realized as a 2D action-puzzle-adventure game with a unique mechanic - player can switch between one of the two characters at any time.
During development I was responsible for level and puzzle design from prototype stage to production-quality. MMoU gameplay provided the players with a variety of challenges, ranging from logic and environmental puzzles, through stealth/chase segments and boss encounters to minigames.
Details:
Steam rating: 92% positive
Developer: Juggler Games
Position: Level Designer
Unity-based project
Single-player gameplay based on cooperation between two characters
Designed and implemented 8 levels from scratch to publish over the course of development
Designed a rhythm minigame
Designed and created AI behaviors and challenges for stealth segments
Set up countless in-game cutscenes, background NPC behaviours and background animations