Paradise Lost is a first person mystery adventure in which you play as Szymon - a boy raised in a post-apocalyptic wasteland - that finds an abandoned Nazi bunker. As he moves deeper underground, Szymon uncovers secrets from his past, story of his family and a whole lot more.
I have been designing and implementing levels, puzzles and diegetic UI mechanics in the game. On top of that, I have been working with narrative designers on narrative systems and designed advanced movement for the main character.
Details:
Steam score: 68% positive
Developer: PolyAmorous Games
Position: Level/Puzzle Designer
Project based in Unreal Engine 4
Prototyping blockouts using Blockout Tools plugin
Preparing and maintaining design documentation in GSuite and diagrams.io
Scripting gameplay in Blueprints
UI minigames made in UE’s Slate UI