Paradise Lost is a first person mystery adventure in which you play as Szymon - a boy raised in a post-apocalyptic wasteland - that finds an abandoned Nazi bunker. As he moves deeper underground, Szymon uncovers secrets from his past, story of his family and a whole lot more.

I have been designing and implementing levels, puzzles and diegetic UI mechanics in the game. On top of that, I have been working with narrative designers on narrative systems and designed advanced movement for the main character.

Details:

  • Steam score: 68% positive

  • Developer: PolyAmorous Games

  • Position: Level/Puzzle Designer

  • Project based in Unreal Engine 4

  • Prototyping blockouts using Blockout Tools plugin

  • Preparing and maintaining design documentation in GSuite and diagrams.io

  • Scripting gameplay in Blueprints

  • UI minigames made in UE’s Slate UI

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