Philosophy of Game Design

This is my lecture aimed at people applying to Futuregames’ Game Design course, where I am mentoring new generation of designers. The lecture is an intro to a Q&A session where I had the pleasure of talking to Miodrag Kovačević from Starbreeze Entertainment.

I talk here about basic principles of design, tools used in the process and how they shape the design process.

Lecture available in English.

Previous

Systems Thinking in Design

Next

Communication in Game Design